The Art of Data Visualization: WebGL and Three.js Q&A with Michael Chang

This interview provides a background for those interested in joining us for Michael's upcoming Three.js class and the parallel Three.jsfest Meetup. In this dialogue, Michael expands on his use of the Three.js library to handle OpenGL and elaborates on the inspiration behind his practice of mixing martial arts with creative coding in an ever widening optical and tactile framework.

UP: San Francisco Open Call Selections Announced!

The Urban Prototyping: San Francisco team is excited to announce the results of our Open Callfor project proposals, which closed last Monday, August 20. We were thrilled with the quality and variety of the proposals, with nearly 100 submissions coming in from four continents. Perhaps most exciting was the diversity of skill sets represented, including architects, urban planners, technologists, engineers, acousticians, artists, designers, and makers of all backgrounds.

Defiance of Preset Limitations with vade

For many people in the motion graphics community, the name vade has become synonymous with a tireless, pissed off programmer with a resilience for weathering the myriad of bugs that appear after system updates. He visited us last weekend for a live visual performance to accompany Atom™ + Tobias' acid techno beatdown at the Bunker. In the following days he dropped an abundance of his knowledge about Quartz Composer, reviewing logic & comparisons, feedback techniques, 3D meshes, GLSL, OpenCL, Core Image, Javascript, math expressions, and how to make custom plugins and apps.

On Lo-Fi Imagery and Documentation: Audio Visualist, Stephanie Sherriff

Stephanie Sherriff is one of those artists that knows what she wants. Somehow her work continues to evolve while remaining uniquely styled to her aesthetic. This is a rare trait amongst experimental media-based artists. Before her last set of visual performances at the Bunker, she revamped her performance system, built some new FX, and shot some new footage. Needless to say, those of us that had seen Stephanie perform previously were eager with anticipation to see her latest material. Naturally, Stephanie pulled out all of the stops. She showcased an extensive array of her repertoire and amongst it was her unique rendition of pixel-degradation of her signature dream-like imagery.

Interface Building with Reza Ali

When we were planning our collaborations with the Bunker, hosting Reza seemed like an obvious choice. A few months prior Reza demoed some of his recent work to a small group of friends. Here, he elegantly navigated through a large array of graphics with his newly developed ofxUI (a user interface addon for openFrameworks). His comprehensive understanding of shaders became self evident as he nonchalantly exhibited the numerous tricks in his bag. Luckily for us, Reza brought an even cleaner performance to the Bunker last month.

Neuronal Synchrony: Jono Brandel

Jono Brandel discusses his new performance software, Neuronal Synchrony, and describes the difference between creating interfaces for museum experiences and personal performances. This interview is part one of a three part series entitled: Toolmaking for the Performance Context.

In Review: The Bunker A/V Summer Sessions, Part I

Music has a psychosomatic effect on most people. It has the capacity to pull an immeasurable amount of human emotions whether or not the music entails a syncopated beat or classically inspired composition. You can’t rip up a song the way you would a letter, a drawing, or a painting. This is the beauty, the [...]

Bringing Paper to Life with Electronics: Q&A with Jie Qi and Natalie Freed

With so much of what we do based in touch screen technology and our seemingly natural tendency towards immediacy, Jie Qi and Natalie Freed offer an extraordinary arts practice that gives a new meaning to arts and crafts. I was lucky to ask them a few questions about their art practices as well as their thoughts on how they are combining old and new technologies for creative expression. Their answers as well as some of the current projects they are working on will simply amaze and delight you.

Retrospective: Max/MSP/Jitter at GAFFTA from an Educator and a Data Scientist

Programming can seem rather daunting when you’re a novice. Now, imagine programming for a person that considers their learning style much more conducive to visualizing a process versus seeing in code and plain text. Max/MSP/Jitter helps patch this gap for individuals seeking a dynamic toolset that allows mapping of code, and programming that enables processes to be charted and visualized. Max is predominantly used by musicians and visual artists interested in incorporating sound into immersive and interactive environments, and serves as a fantastic medium for anyone interested in creating music sets that are both dynamic and engaging.

Exploring the Future of Music with Spencer Salazar

Advancements in technology are transforming music into an incredibly interactive experience for the listener. It’s not only about listening, but bringing a level of tangibility to sound and audio. The increasing use of smartphones, tablets, and other mobile devices is providing a new way to learn and engage with the world, and artists, musicians, and creative technologists are now developing methods to involve the user in creating their own unique experience. GAFFTA Blogger Dorothy Santos discusses these new creative opportunities with Spencer Salazar, instructor of GAFFTA's upcoming course, Music and Mobile Computing for iOS.